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This article explains the settings we started with, what we learned from analyzing some of the legends in the field (like Chris Milk and Felix & Paul), and finally we’ll share a simple yet powerful free tool we built to help you encode your VR video content with the best possible settings. Each platform supports different resolutions, frame rates, codecs, and bitrates. One of the most time consuming and frustrating tasks we encountered during our first 360 3D video productions was finding the optimal encoding settings for each of the currently available VR headsets. Hopefully as VR continues to mature, better standards will be developed and we'll see a reintroduction of 3D and 360° video applications for VR headsets.Update Please check our latest blog for the latest developments in 360 video encoding While I think it's neat enough to have jumped through all these hoops, most of the best VR content is produced for the platform natively, or intentionally adapted for it. For many people, a single VR rollercoaster (to say nothing of video shot with a head-mounted camera with the camerman looking every which way) would have them on the couch with their head spinning for half an hour. Personally, I'm fortunate to have never suffered from VR sickness, and can spend hours at a time in VR.
#Vr gear player 360 windows#
In my Oculus Rift CV1, the Opera VR Player doesn't automatically trigger the transfer of sound to the headset, so I have to go to my Windows Sound settings and select my Rift headphones as the output device.Once you've got the video displaying correctly, you can hide and show the UI by clicking somewhere off the controls.This image is outdated - the settings button is no longer present and there is now a "Turn off" button at the bottom - but I've selected it because it labels the geometry options. You can also select Cube geometry which has options for 2D and 3D. You can select Flat, 180° and 360° geometry, each of which can have stereoscopic options of None, Bottom-Down, and Left-Right.
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It's usually a process of trial and error to determine which is correct from the video you're watching.
#Vr gear player 360 software#
There are at least 11 geometry formats for 3D and 360° video, only one will be correct for each video, and the software cannot automatically identify which is being used so it's likely the video is going to look Weird and Wrong at first.Put on your headset and configure the video play options.(Mine does not have the "Watch in VR" text.) Click it to send the video to the Opera VR Player inside your headset. When hovering over the video Window with your cursor, you should see a small VR headset icon appear at the top of the video.
Open the Opera Browser with one of the shortcuts modified above, and go to YouTube.
(You can also browse using the Virtual Desktop inside your headset if desired.) Congratulations! You made it! It's just that easy!